About Me

Hugo Espinosa’s Resume
Profile Picture

Hugo Espinosa

3D Generalist Artist

💡Professional Summary

3D Artist with over 17 years of experience creating characters, environments, and assets for PC, console, and mobile games. I’ve worked with studios in the US, Europe, and Asia, adapting to various art styles and production pipelines. I’m proficient in tools like Blender, ZBrush, and Unreal Engine, and I enjoy leading creative processes focused on visual quality and technical efficiency.

Contact: magnaomega@gmail.com.

🎯Career Objective

I’m looking to join an indie or AA studio with an international focus, preferably in a remote position. My goal is to contribute as a 3D artist specializing in characters and environments, collaborating with multidisciplinary teams and providing both technical leadership and visual creativity.

🎨Highlighted Projects
3D environment for Dungeons Anima, modeled in Blender

Dungeons Anima Game: Lead 3D environment modeling, optimizing assets for Unreal Engine.

Molten Jaw character, modeled in Blender for Unreal Engine

Molten Jaw Game: Designed a stylized character for a personal video game in Unreal Engine.

Stylized character, modeled in Blender

Stylized Environment : Stylized Urban Environment for a personal video game in Unreal Engine.

Demo Reel: Showcasing optimized 3D models and animations for indie video games.

🚀Professional Experience
  • PLAYStudios – 3D Artist – Jan 2025 – Present
    • Created 3D assets for the Tetris franchise, streamlining production to meet project goals and improve UI/UX workflow efficiency.
    • Reduced delivery times for 3D elements, accelerating processes and increasing team productivity.
    • Collaborated with the concept art team, providing innovative designs and enhancing visual quality through lighting and material development.
  • HuesGames – 3D Artist, Environment Assets – Dec 2024 – Apr 2025
    • Created over 115 3D assets including environment elements, vehicles, and textures within five months, optimizing the production pipeline.
    • Quickly adapted to the project’s art style, ensuring seamless integration of assets and enhancing visual quality.
    • Contributed fresh ideas to elevate the game’s aesthetics and support team goals and visual cohesion.
  • BrewMasters Games – Lead 3D Modeler – Apr 2022 – Oct 2023
    • Turned 2D concepts into detailed 3D models of more than 30 characters and 50 environment assets, enhancing the game’s visual quality.
    • Optimized assets in Unreal Engine, achieving significant performance improvements.
    • Led a team of 3D artists, technical artists, and animators, ensuring visual consistency and meeting bi-weekly milestones.
  • Geon Gear – Character Designer and 3D Modeler – Jul 2020 – Jan 2024
    • Designed and modeled stylized characters with hand-painted textures for over 30 characters and 150+ textures, improving visual cohesion and mobile performance.
    • Worked with client requirements to deliver accurate and effective illustrations and characters, including loading screens, world maps, and 117 icons.
  • Instituto Profesional Arcos – Professor – Mar 2008 – Jul 2019
    • Taught 3D modeling and animation workflows for over 13 years, mentoring more than 195 students and fostering creativity and critical thinking.
  • Other Projects – 2008 – 2019
    • Pixel Studios: Created 3D assets and pixel art for medieval-style games (2015–2018).
    • Sumersion Studio: Modeled and animated 3D characters for *3 Days of Darkness* (2013).
    • Yagantec: Developed 3D models for augmented reality education projects (2011–2012).
🛠Skills & Tools
Skills:
  • 3D Modeling: Creation of optimized models for various platforms, including mobile and PC.
  • Texturing: Use of hand-painted and high-quality textures to achieve stylized or realistic looks.
  • Character Design: Design of cohesive and visually rich characters for games.
  • Illustration: Conceptual and promotional illustrations that capture game aesthetics.
  • Team Leadership: Managing artists and meeting milestones
Software:
  • BlenderBlender: 3D modeling, sculpting, and animation.
  • Substance PainterSubstance Painter: Advanced 3D texturing.
  • Unreal EngineUnreal Engine: Asset integration, environment creation, and optimization.
  • ZBrushZBrush: Digital sculpting and high-resolution modeling.
  • Adobe PhotoshopAdobe Photoshop: Texture and graphic editing.
  • Unity icon, game engineUnity: Basic scene and asset editing.
🌐Languages
  • Spanish: Native
  • English: Intermediate B1, ongoing improvement
📺YouTube Channel

Magnaomega – Since 2017, I’ve been sharing content on 3D modeling, digital sculpting, and game development. Currently with over 25,000 followers.

🌟Achievements
Publications:
  • Print magazine “Savoir tout faire en 3D Avec Blender” by Oracom Editions (March 2011) for my post-production work using Blender nodes.
  • Digital magazine “Renderout” (November 2021) for my Alexstrasza fan art (World of Warcraft).
📌Education
🤝Soft Skills
  • Effective communication with creative and technical teams
  • Problem-solving in collaborative environments
  • Adaptability to new workflows
  • Time management and meeting deadlines
🧠Complementary Software
  • Trello: Task management and team collaboration
  • Jira: Issue tracking and agile organization
  • Notion: Project documentation and planning

Demo Reel


Find more about my work