Hi, my name is Hugo Espinosa, I’m a 3D Generalist specializing in creating stylized characters and props for video games.
Since graduating in 2008 with a degree in Digital Animation from the Professional Institute of Art Arcos in Santiago, Chile, I’ve gained hands-on experience as a freelance artist, working with indie video game companies to optimize models for both mobile and PC platforms. I’m also proud to have spent 12 years as a professor of 3D modeling and animation at a prestigious art institute in Chile.
Throughout my career I’ve navigated the entire pipeline, from creating characters with concept art to delivering assets within the game engine, covering sculpting, retopology, texturing, rigging, and animation.
I’m currently broadening my skills by learning Unreal Engine, to become a technical artist over time, while continuing my journey as a 3D generalist.
Blender, Unreal Engine, Photoshop, Substance Painter, ZBrush.
Krita, Marmoset Toolbag, DaVinci Resolve