Currículum de Hugo Espinosa
Foto de perfil

Hugo Espinosa

3D Artist Generalist

Address: Oxford 27, Valparaíso, Chile

Phone: +56 9 6374 8890

Email: magnaomega@gmail.com

LinkedIn | ArtStation portfolio | Demo Reel

💡Professional Profile

I am a 3D artist with over 14 years of experience in designing and modeling characters and 3D assets for video games and digital sculpture. My work has significantly contributed to the creation of optimized, high-quality models for indie studios in the United States, the Philippines, Spain, and more. I deeply value teamwork and constructive feedback to achieve excellence in every project.

🚀Professional Experience
  • BrewMasters Games – Lead 3D Modeler – April 2022 – Oct 2023
    • Transformed 2D concepts into detailed 3D models, enhancing the visual quality of the game.
    • Optimized assets in Unreal Engine, achieving significant performance improvements.
    • Lead a team of 3D artists, achieving visual cohesion and meeting milestones every two weeks.
  • Geon Gear – Character Designer and 3D Modeler – July 2020 – January 2024
    • Designed and modeled cartoonish characters with hand-painted textures, improving visual cohesion and optimization for mobile devices.
    • Adapted client needs to create accurate and effective characters and illustrations.
  • Instituto Profesional Arcos – Professor – March 2008 – July 2019
    • Taught technical tools and workflows in 3D modeling and animation, fostering creativity and critical thinking among students.
  • Pixel Studios – Illustrator, 3D Modeler, and Pixel Art – June 2015 – January 2018
    • Captured medieval fantasy aesthetics by creating 3D visual pieces and pixel art sprites, and contributed to environment and creature design.
    • Directed visual cohesion in promotional animations, enhancing product presentation.
  • Sumersion Studio – 3D Modeler and Animator – January 2013 – March 2013
    • Translated 2D concept arts into optimized 3D characters for a cosmic horror first-person shooter.
    • Created animations for the main character in the video game “3 Days of Darkness.”
  • Yagantec – 3D Modeler and Animator – March 2011 – April 2012
    • Modeled and animated in 3D for augmented reality in “Kalakai School Network.”
    • Converted single-view illustrations into optimized 3D models for augmented reality.
🛠Skills and Tools
Skills:
  • 3D Modeling: Production of optimized models for various platforms, including mobile and PC.
  • Texturing: Application of hand-painted and high-quality textures for realism and visual style.
  • Character Design: Creation of detailed and cohesive characters for video games.
  • Illustration: Development of conceptual and promotional illustrations that capture the game’s aesthetics.
Tools:
  • BlenderBlender: 3D modeling, sculpting, and animation.
  • Substance PainterSubstance Painter: Advanced and detailed 3D model texturing.
  • Unreal EngineUnreal Engine: Asset integration and optimization, environment and character creation.
  • ZBrushZBrush: Digital sculpting and high-resolution modeling.
  • Adobe PhotoshopAdobe Photoshop: Creation and editing of textures and graphics.
🌐Languages
  • Spanish: Native
  • English: Intermediate A2
🌟Extracurricular Activities

YouTube Channel Since October 2017, I have been sharing knowledge on 3D design and game development, helping the community improve their skills and stay updated with the latest techniques and tools.

🌟Notable Achievements
Publications:
  • Printed magazine “Savoir tout faire en 3D Avec Blender Collectif Oracom Editions” in March 2011 for my post-production work with nodes in Blender.
  • Digital magazine “Renderout” in November 2021 for my fan art of Alexstrasza from World of Warcraft.
Courses:
  • Completed the online course “Unreal Engine 4 for Video Games” on Domestika in March 2022.
  • Completed the online course “Programming Blueprints in Unreal Engine from Beginner to Professional” on Udemy in October 2023.
  • In-person course “Traditional Character Sculpting” at the “Perro Negro Esculturas” workshop in August 2014.