Game Prototype – Molten Jaw

Environment Assets

I am pleased to share with you some of the assets I have designed, modeled and implemented for my video game prototype, which I have been working on for almost three years.
These models, stylized and optimized for low polygon counts, are integrated into Unreal Engine 5 and form the first sample level of a highway. Each asset was created in Blender, textured in Substance Painter and imported into Unreal Engine 5.1, ensuring quality and efficiency.
I hope you enjoy exploring this progress as much as I enjoyed creating it.